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  2. Mass–energy equivalence - Wikipedia

    en.wikipedia.org/wiki/Mass–energy_equivalence

    [70] [71] American physical chemists Gilbert N. Lewis and Richard C. Tolman used two variations of the formula in 1909: m = ⁠ E / c 2 ⁠ and m 0 = ⁠ E 0 / c 2 ⁠, with E being the relativistic energy (the energy of an object when the object is moving), E 0 is the rest energy (the energy when not moving), m is the relativistic mass (the ...

  3. Cubic pyramid - Wikipedia

    en.wikipedia.org/wiki/Cubic_pyramid

    In 4-dimensional geometry, the cubic pyramid is bounded by one cube on the base and 6 square pyramid cells which meet at the apex. Since a cube has a circumradius divided by edge length less than one, [ 1 ] the square pyramids can be made with regular faces by computing the appropriate height.

  4. Hilbert's third problem - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_third_problem

    The formula for the volume of a pyramid, one-third of the product of base area and height, had been known to Euclid. Still, all proofs of it involve some form of limiting process or calculus, notably the method of exhaustion or, in more modern form, Cavalieri's principle. Similar formulas in plane geometry can be proven with more elementary means.

  5. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Doubling the cube is the construction, using only a straightedge and compass, of the edge of a cube that has twice the volume of a cube with a given edge. This is impossible because the cube root of 2, though algebraic, cannot be computed from integers by addition, subtraction, multiplication, division, and taking square roots.

  6. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    The fact that the volume of any pyramid, regardless of the shape of the base, including cones (circular base), is (1/3) × base × height, can be established by Cavalieri's principle if one knows only that it is true in one case. One may initially establish it in a single case by partitioning the interior of a triangular prism into three ...

  7. Pyramid (geometry) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_(geometry)

    4-dimensional hyperpyramid with a cube as base. The hyperpyramid is the generalization of a pyramid in n-dimensional space. In the case of the pyramid, one connects all vertices of the base, a polygon in a plane, to a point outside the plane, which is the peak. The pyramid's height is the distance of the peak from the plane.

  8. Solving a Rubik's cube is easier than you think: Here's how

    www.aol.com/news/2015-07-21-solving-a-rubiks...

    The Rubik's Cube world champion is 19 years old an can solve it in less than 6 seconds. While you won't get anywhere near his time without some years of practice, solving the cube is really not ...

  9. Cubical bipyramid - Wikipedia

    en.wikipedia.org/wiki/Cubical_bipyramid

    In 4-dimensional geometry, the cubical bipyramid is the direct sum of a cube and a segment, {4,3} + { }. Each face of a central cube is attached with two square pyramids, creating 12 square pyramidal cells, 30 triangular faces, 28 edges, and 10 vertices.