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The most commonly used control pattern throughout the world is the ISO controls. In the ISO control pattern, the left hand joystick controls Swing (left & right) and the Stick Boom (away & close), and the right hand joystick controls the Main Boom (up & down) and Bucket motions (close & dump). This control pattern is standardised in ISO 10968 ...
Input: 1 analog trigger, 8 digital buttons, accelerometer, gyroscope, magnetometer: September 15, 2010 [30] PlayStation Move Navigation controller: PlayStation 3: Connectivity: Mini-USB port Input: 1 analog trigger, 1 clickable analog stick, 4 digital buttons, D-pad: September 15, 2010 [30] Kinect for Xbox 360: Xbox 360: Connectivity: USB 2.0
A number of different joystick adapters have been constructed for use with the C64. The Classical Games / Protovision adapter is by far supported by the largest number of games. While building instructions are available for most of the adapters, a few adapters are also available commercially.
An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...
Cromemco JS-1 analog joystick, the first known for microcomputers. Shortly after the introduction of the first microcomputers, Cromemco introduced a S-100 bus card containing an analog-to-digital converter, and shortly after, a card with two of these and an associated analog joystick, the JS-1. This is the first known example of such a device ...
F-16 simulator side-stick controller functional allocation (for the right hand) F-16 simulator throttle functional allocation (for the left hand). HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit.