When.com Web Search

  1. Ads

    related to: smart electronic music boxing machine for kids

Search results

  1. Results From The WOW.Com Content Network
  2. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    Smart toys have their early roots in clockworks such as those of the eighteenth and nineteenth century cuckoo clocks, music boxes of the nineteenth, and Disney audio-animatronics of the twentieth. Perhaps the biggest early contribution is from novelty and toy makers from the 1800s who made automatons such as Vaucanson's mechanical duck , von ...

  3. Tiger Electronics - Wikipedia

    en.wikipedia.org/wiki/Tiger_Electronics

    Tiger Electronics has been part of the Hasbro toy company since 1998. [8] [9] Hasbro paid approximately $335 million for the acquisition. [10]In 2000, Tiger was licensed to provide a variety of electronics with the Yahoo! brand name, including digital cameras, webcams, and a "Hits Downloader" that made music from the Internet (mp3s, etc.) accessible through Tiger's assorted "HitClips" players ...

  4. Merlin (console) - Wikipedia

    en.wikipedia.org/wiki/Merlin_(console)

    Merlin (also known as Merlin The Electronic Wizard, stylized as MERLIN) is a handheld electronic game first made by Parker Brothers in 1978. The game was invented by former NASA employee Bob Doyle, his wife Holly, and brother-in-law Wendl Thomis. [ 4 ]

  5. Groovebox - Wikipedia

    en.wikipedia.org/wiki/Groovebox

    A groovebox is a self-contained electronic or digital musical instrument for the production of live, loop-based electronic music with a high degree of user control facilitating improvisation. The term "Groovebox" was originally used by Roland Corporation to refer to its MC-303 , released in 1996. [ 2 ]

  6. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. Electro-mechanical game - Wikipedia

    en.wikipedia.org/wiki/Electro-mechanical_game

    An example of this is the boxing game K.O. Champ (1955) by International Mutoscope Reel Company. [9] By 1961, however, the US arcade industry had been stagnating. This in turn had a negative effect on Japanese arcade distributors such as Sega that had been depending on US imports up until then.