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The primary goal of the offense is to score points. [1] To achieve this, coaches and players design and execute plays based on several factors: the players involved, the opponent's defensive strategy, the time remaining before halftime or the end of the game, and the number of points needed to secure a win.
In a Strat-O-Matic Football draft league participants compile a team of NFL players whose cards and ratings measuring their in-game performance are determined from a prior NFL season – usually the most recently completed season although there are many draft leagues which use much older seasons instead based upon the preferences of members ...
In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either ...
In American football, a play is a close-to-the-ground plan of action or strategy used to move the ball down the field. A play begins at either the snap from the center or at kickoff. Most commonly, plays occur at the snap during a down. These plays range from basic to very intricate. Football players keep a record of these plays in a playbook. [1]
Blitz: The League is an American football video game developed and published by Midway as an extension of their NFL Blitz series. It was released for the PlayStation 2 and Xbox in October 2005, after the National Football League (NFL) signed an exclusive licensing deal with Electronic Arts.
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The NFL had a radical change to its kickoff rules this offseason to bring back the kickoff return. ... They might tinker with strategy early in the preseason when games don't count, but they're ...
In sports strategy, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock [1]) is the practice of a winning team allowing the clock to expire through a series of preselected plays, either to preserve a lead or hasten the end of a one-sided contest.