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  2. A/B testing - Wikipedia

    en.wikipedia.org/wiki/A/B_testing

    A/B testing (also known as bucket testing, split-run testing, or split testing) is a user experience research method. [1] A/B tests consist of a randomized experiment that usually involves two variants (A and B), [ 2 ] [ 3 ] [ 4 ] although the concept can be also extended to multiple variants of the same variable.

  3. All-pairs testing - Wikipedia

    en.wikipedia.org/wiki/All-pairs_testing

    In computer science, all-pairs testing or pairwise testing is a combinatorial method of software testing that, for each pair of input parameters to a system (typically, a software algorithm), tests all possible discrete combinations of those parameters.

  4. ISO/IEC 29119 - Wikipedia

    en.wikipedia.org/wiki/ISO/IEC_29119

    ISO/IEC/IEEE 29119 Software and systems engineering -- Software testing [1] is a series of five international standards for software testing.First developed in 2007 [2] and released in 2013, the standard "defines vocabulary, processes, documentation, techniques, and a process assessment model for testing that can be used within any software development lifecycle."

  5. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [ 1 ]

  6. Software verification and validation - Wikipedia

    en.wikipedia.org/wiki/Software_verification_and...

    Software validation checks that the software product satisfies or fits the intended use (high-level checking), i.e., the software meets the user requirements, not as specification artifacts or as needs of those who will operate the software only; but, as the needs of all the stakeholders (such as users, operators, administrators, managers ...

  7. Software testing tactics - Wikipedia

    en.wikipedia.org/wiki/Software_testing_tactics

    This article discusses a set of tactics useful in software testing.It is intended as a comprehensive list of tactical approaches to software quality assurance (more widely colloquially known as quality assurance (traditionally called by the acronym "QA")) and general application of the test method (usually just called "testing" or sometimes "developer testing").

  8. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  9. Manual testing - Wikipedia

    en.wikipedia.org/wiki/Manual_testing

    Manual testing is the process of manually testing software for defects. It requires a tester to play the role of an end user where by they use most of the application's features to ensure correct behaviour. To guarantee completeness of testing, the tester often follows a written test plan that leads them through a set of important test cases.