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This was the second module designed for use with the Expert D&D set. The module is in part an adaptation of Clark Ashton Smith's Averoigne stories, and set in the fictional medieval French province of that name. In Castle Amber, player characters explore the haunted mansion of the Amber family and encounter new monsters. They are drawn into a ...
Castle Caldwell and Beyond is an adventure module containing five short scenarios in which the player characters defeat the creatures they encounter in a castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church. [1] The module contains five short adventures.
This is the category of modules or adventures written for the Dungeons & Dragons role-playing game.. This main category contains general adventures, while the subcategories contain adventures written for a specific campaign setting, such as Eberron, the Forgotten Realms, or Greyhawk.
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The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - Castle Greyhawk. The module features interior art by Thomas Baxa, Mark Nelson and David Simons. The adventure is designed for five to seven characters of levels 2 to 15. Greyhawk Ruins takes place in a deep dungeon set in the ruins of Castle Greyhawk ...
Ghost of Lion Castle is a Basic D&D adventure that can be played in a few hours, in which the solitary character can be heir to the wizard Sargon who haunts Lion Castle as a ghost. The player can choose between six pre-generated magic-user or elf characters or use their own player character of third level or lower.
The module features interior art by Mark Nelson. [3] The scenario was written for the Expert Rules, for player characters of levels 5–9. [1] The module comes as a 64-page booklet in a wraparound cover with three sections that includes maps as well as monster and NPC statistics printed on the inside cover. The middle eight pages contain more ...
Don Turnbull reviewed Under the Storm Giant's Castle for White Dwarf #17, and rated it a 5 out of 10. [2] Turnbull commented: "In general, the module is not so closely worked as it might have been and though it provides for an unusual type of adventure in an unusual setting it could have been developed much more".