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  2. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  3. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    [16] [17] Most studies find that touchpad is slightly faster; one study found that "the touchpad was operated 15% faster than the trackpoint". [18] Another study found that average object selection time was faster with a touchpad, 1.7 seconds compared to 2.2 seconds with a trackpoint, and object manipulation took 6.2 seconds with a touchpad, on ...

  4. Force Touch - Wikipedia

    en.wikipedia.org/wiki/Force_Touch

    3D Touch has three settings for input sensitivity. This enables users to customize a preference of light, medium, or firm press on the iPhone's screen. [3] 3D touch gives a continuous pressure reading to software that is running on the phone. Force Touch on the other hand, gives only two layers of interaction: A normal click and a force click.

  5. Trackball - Wikipedia

    en.wikipedia.org/wiki/Trackball

    Logitech Cordless TrackMan Wheel trackball mouse The original version of the Kensington Expert Mouse can use a standard American pool ball as a trackball. [citation needed]A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. [1]

  6. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983. [52] The game Earthshaker! added haptic feedback to a pinball machine in 1989.

  7. Give-and-go - Wikipedia

    en.wikipedia.org/wiki/Give-and-go

    A give-and-go, or one-two, is a fundamental maneuver in many team sports which involves two players passing the ball or puck back and forth. The player who has the ball or puck passes to a teammate and then repositions in order to receive a return pass and possibly create a scoring opportunity.