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  2. Acrostic (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Acrostic_(puzzle)

    Charles Duerr, who died in 1999, authored many "Dur-acrostic" books and was a contributor of acrostics to the Saturday Review. Michael Ashley's "Double Cross" acrostics have appeared in GAMES and GAMES World of Puzzles since 1978. Writer and academic Isaac Asimov enjoyed acrostics, comparing them favorably to crossword puzzles. In "Yours, Isaac ...

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  4. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    The book was promoted with an included pencil, and "This odd-looking book with a pencil attached to it" [42] was an instant hit, leading crossword puzzles to become a craze of 1924. To help promote its books, Simon & Schuster also founded the Amateur Cross Word Puzzle League of America, which began the process of developing standards for puzzle ...

  5. Clue Mysteries (book series) - Wikipedia

    en.wikipedia.org/wiki/Clue_mysteries_(book_series)

    Clue (or Cluedo) Mysteries (sometimes called Clue Mysteries, 15 whodunits to solve in minutes) are two books released in 2003 and 2004 based upon the Clue board game. Both were written by Canadian author, Vicki Cameron. Cameron lives in Ontario.

  6. Clue (book series) - Wikipedia

    en.wikipedia.org/wiki/Clue_(book_series)

    The Clue series is a book series of 18 children's books published throughout the 1990s based on the board game Clue.The books are compilations of mini-mysteries that the reader must solve involving various crimes committed at the home of Reginald Boddy by six of his closest "friends".

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  8. The Clue in the Crossword Cipher - Wikipedia

    en.wikipedia.org/wiki/The_Clue_in_the_Crossword...

    The Clue in the Crossword Cipher is the forty-fourth volume in the Nancy Drew Mystery Stories series. [1] It was first published in 1967 under the pseudonym Carolyn Keene . [ 2 ] The actual author was ghostwriter Harriet Stratemeyer Adams .

  9. Space Hop - Wikipedia

    en.wikipedia.org/wiki/Space_Hop

    The player can choose to navigate towards their destination by using their accumulated hop cards to hop from portal to portal. Or they can roll the dice and move the indicated number of spaces, avoiding asteroids, comets, and other space ships. Once close to their destination, the player must roll the exact number needed in order to land. [1]