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  2. Ordered dithering - Wikipedia

    en.wikipedia.org/wiki/Ordered_dithering

    Ordered dithering is any image dithering algorithm which uses a pre-set threshold map tiled across an image. It is commonly used to display a continuous image on a display of smaller color depth. For example, Microsoft Windows uses it in 16-color graphics modes. The algorithm is characterized by noticeable crosshatch patterns in the result.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Confusingly, interlaced formats are customarily stated at 1/2 their image rate, 29.97/25 FPS, and double their image height, but these statements are purely custom; in each format, 60 images per second are produced. A resolution of 1080i produces 59.94 or 50 1920×540 images, each squashed to half-height in the photographic process and ...

  5. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).

  6. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    Gamma correction test image. Only valid at browser zoom = 100%. This procedure is useful for making a monitor display images approximately correctly, on systems in which profiles are not used (for example, the Firefox browser prior to version 3.0 and many others) or in systems that assume untagged source images are in the sRGB colorspace.

  7. Image persistence - Wikipedia

    en.wikipedia.org/wiki/Image_persistence

    Image persistence can occur as easily as having something remain unchanged on the screen in the same location for a duration of even 10 minutes, such as a web page or document. Minor cases of image persistence are generally only visible when looking at darker areas on the screen, and usually invisible to the eye during ordinary computer use.

  8. File:Gray contrast test image.svg - Wikipedia

    en.wikipedia.org/wiki/File:Gray_contrast_test...

    If you see all four, your monitor is set on the bright side. Three is OK, but if you see fewer than three, your display doesn't show shadow detail properly. NOTE: Some browsers alter the gamma of a displayed image, so to see the actual, unmodified image and get a more exact result, it should be downloaded and viewed using photo software.

  9. Pixel shifting - Wikipedia

    en.wikipedia.org/wiki/Pixel_shifting

    Pixel shifting by movement of one or more sensors is a technique to increase resolution [3] and/or colour rendering [4] of image capturing devices. The image at right displays the visible gain both in detail and in colour resolution produced by the Sony α7R IV 16-shot pixel shift mode, which results in a 240 Mpixel image, as compared to a ...