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  2. 3D Virtual Creature Evolution - Wikipedia

    en.wikipedia.org/wiki/3D_Virtual_Creature_Evolution

    3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.

  3. Crungus - Wikipedia

    en.wikipedia.org/wiki/Crungus

    A Crungus is an imaginary creature found in artificial intelligence text-to-image models, sometimes also referred to as a digital cryptid. Twitch streamer, voice actor, and comedian Guy Kelly found that typing the made-up word into the Craiyon image generator consistently produced pictures of a monstrous, hairy humanoid.

  4. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    Creatures 2 introduced an angel and devil glyph which appears next to the hand to show you whether you are about to reward or punish your creature. [121] Jim Brumbaugh, in reviewing Creatures , disliked the amount of typing that was needed to communicate with the creatures, but found the menu system "highly user friendly."

  5. Spore Creature Creator - Wikipedia

    en.wikipedia.org/wiki/Spore_Creature_Creator

    The Spore Creature Creator is a software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development. [1]

  6. Creatures (1996 video game) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(1996_video_game)

    Creatures is an artificial life simulation packaged as a video game developed by British studio Creature Labs for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance. It is the first game in the Creatures series.

  7. Artificial life - Wikipedia

    en.wikipedia.org/wiki/Artificial_life

    A selection of simulated "swimbots" Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. [1]