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Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
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The games were created as the debut video game works for publishing house Québec Amérique. [5] The company anticipated in 2000, before production had begun, that the skills learnt during the formative first two titles would allow for a more streamlined production for Explores the Earth, which would only require a quarter of the time to make than the first, Explores the Weather. [5]
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The National Science Bowl (NSB) is a high school and middle school science knowledge competition, using a quiz bowl format, held in the United States. A buzzer system similar to those seen on popular television game shows is used to signal an answer.
The site wrote "Kid-testers were impressed by how the program turned everyday carnival games into fun, logical challenges. Because the games are easy to play but hard to win, kids jumped right in". [3] USA Today wrote "Cyberchase: Castleblanca Quest isn't nearly as good as Cyberchase: Carnival Chaos". [4]