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An echo chamber is a hollow enclosure used to produce reverberation, usually for recording purposes. A traditional echo chamber is covered in highly acoustically reflective surfaces. By using directional microphones pointed away from the speakers, echo capture is maximized. Some portions of the room can be moved to vary the room's decay time.
Users may adjust the bass and treble levels on the output sound, the number of echo repeats, the length of each echo, and the ratio of the echo and reverb sounds. [1] The Space Echo has two microphone inputs, one instrument input, and one input for a mixer or PA. [1] The character of the delay sound changes as the tape wears with use. [2 ...
Microphones used for sound reinforcement are positioned and mounted in many ways, including base-weighted upright stands, podium mounts, tie-clips, instrument mounts, and headset mounts. Microphones on stands are also placed in front of instrument amplifiers to pick up the sound. Headset-mounted and tie-clip-mounted microphones are often used ...
Reverse reverb is commonly used in shoegaze, particularly by such bands as My Bloody Valentine and Spacemen 3. It is also often used as a lead-in to vocal passages in hardstyle music, and various forms of EDM and pop music. The reverse reverb is applied to the first word or syllable of the vocal for a build-up effect or other-worldly sound.
Quatravox was the name of Realistic's synthesized four-channel output version of quadraphonic sound, which used Hafler circuitry to reproduce ambient sounds recorded by the microphones 180° out-of-phase with the intended recording (sounds recorded from opposite the microphone from the performers, i.e., studio echo, audience noise, etc.) and ...
Reverberation (commonly shortened to reverb), in acoustics, is a persistence of sound after it is produced. [1] Reverberation is created when a sound or signal is reflected. This causes numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and ...