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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    3D rendering engine used by New World and several other games Odyssey Engine: Yes 3D Windows, macOS: Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic II: The Sith Lords: Proprietary: OGRE: C++: 2005 C++: Yes 3D Linux, Windows (all major versions), macOS, NaCl, WinRT, Windows Phone 8, iOS and Android: Torchlight ...

  3. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The model of the graphics pipeline is usually used in real-time rendering. Often, most of the pipeline steps are implemented in hardware, which allows for special optimizations . The term "pipeline" is used in a similar sense for the pipeline in processors : the individual steps of the pipeline run in parallel as long as any given step has what ...

  4. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    With a GUI almost identical to that of Unreal Engine, UEFN gives developers a familiar interface and tooling. It defers from Unreal Engine by allowing users to enter a live edit session, where other collaborators can load into the project via Fortnite and participate in development via the Fortnite Creative toolset. Changes made in the edit ...

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Two separate render pipelines are available, High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP, previously LWRP), in addition to the legacy built-in pipeline. [58] [59] All three render pipelines are incompatible with each other. [60] Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP.

  6. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts. A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine.

  7. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Source 2007 branch represented a full upgrade of the Source engine for the release of The Orange Box. An artist-driven, threaded particle system replaced previously hard-coded effects for all of the games within. [citation needed] An in-process tools framework was created to support it, which also supported the initial builds of Source ...

  9. Gears of War: Ultimate Edition - Wikipedia

    en.wikipedia.org/wiki/Gears_of_War:_Ultimate_Edition

    Huculak said both the developers and the publisher have a good understanding of how different rendering features would perform on the Xbox One, which allowed the team to start with the original games' features running on Xbox One and, which were then combined with features from more up-to-date versions of the Unreal Engine 3 as well as Unreal ...