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Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...
This page was last edited on 17 October 2024, at 23:59 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
This record is the first time a human has achieved the best result with respect to "frame rules", however there is still time to save in 8-4, the game's final stage. [ 13 ] [ 14 ] Orland describes Niftski's video showing a heart rate of 188 BPM, and his tearful reaction following the run, telling himself to "Get oxygen, dude". [ 12 ]
The goal is to arrive at the target article in the fewest clicks (articles), or the least time. Players or an impartial overseer (i.e. referee) choose the start and end pages. If you are playing for number of clicks, a close tally must be kept of the number of clicks used by a player; all selections must be accounted for.
Narcissa Wright (born Cosmo Wright, [2] July 21, 1989 [1]) is an American speedrunner and co-founder [3] [4] of the website SpeedRunsLive, which allows speedrunners to race with one another in real time.
TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.