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Aptly titled "Why Video Games Are Good For You," the guide (available here in PDF) offers numerous findings, studies and pointers on the potential benefits of the ultimate interactive medium. And ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.
Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.
In terms of social impact, video games are an established powerful segment of the art and entertainment landscape. In 2023, the state of the video game market is big and getting bigger.
Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen. However, playing video games can also help eyesight because it increases reaction speeds and thought times. [citation needed] Certain studies have shown that video games can be used to improve various eye conditions.
With the proper guidance, video games can help athletes achieve all three of these goals. “Sometimes, having an escape from the real world and finding community is great,” Frye points out.
Gamasutra praised Bissell as one of the industry's most influential voices in "The Game Developer 50" (2010) for his work in Extra Lives. [2] "In clever language, he discusses the importance of games as a cultural and social movement, arguing their validity as an artform, but without preaching to — or necessarily appearing to be part of ...