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This is a non-diffusing subcategory of Category:Video game developers. It includes game developers that can also be found in the parent category, or in diffusing subcategories of the parent. Subcategories
Jonatan Söderström (born 9 October 1985), also known as Cactus, is a Swedish video game developer.He is best known as the co-designer and programmer of Hotline Miami (2012) and Hotline Miami 2: Wrong Number (2015), but had prior to those games developed over 40 small freeware games, many of which were positively received.
Pages in category "Video games set in Miami" The following 76 pages are in this category, out of 76 total. ... Developers; Statistics; Cookie statement; Mobile view;
An assortment of hunting knives A 1975 prototype of d'Alton Holder's iconic hunting knife, with a ram-horn handle. A hunting knife is a knife used during hunting for preparing the game to be used as food: skinning the animal and cutting up the meat. It is different from the hunting dagger which was traditionally used to kill wild game. [1]
Mabel Addis - Wrote the mainframe game The Sumerian Game (1964), becoming the first female video game designer. [1]Tina Amini - IGN editor-in-chief. [2]Anna Anthropy - American video game designer who has worked on multiple indie games such as Mighty Jill Off and is the game designer in residence at the DePaul University College of Computing and Digital Media.
It includes game designers that can also be found in the parent category, or in diffusing subcategories of the parent. Pages in category "Women video game designers" The following 62 pages are in this category, out of 62 total.
Robin Hunicke (/ ˈ h ʌ n ɪ k i /; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a
Agatha Knife received "mixed or average" reviews, according to review aggregator Metacritic. [10] Reviewers praised the game's visual presentation and tone. Describing the art style as "charming", Adventure Gamers found the presentation to be both "rough" and "endearing", and depicted gory scenes in ways that were "cutesy enough to avoid being outright grotesque". [6]