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Isometric graph paper can be placed under a normal piece of drawing paper to help achieve the effect without calculation. In a similar way, an isometric view can be obtained in a 3D scene. Starting with the camera aligned parallel to the floor and aligned to the coordinate axes, it is first rotated horizontally (around the vertical axis) by ± ...
An a × b rectangle can be packed with 1 × n strips if and only if n divides a or n divides b. [ 15 ] [ 16 ] de Bruijn's theorem : A box can be packed with a harmonic brick a × a b × a b c if the box has dimensions a p × a b q × a b c r for some natural numbers p , q , r (i.e., the box is a multiple of the brick.) [ 15 ]
Escape-time rendering of Mandelbrot and Julia sets lends itself extremely well to parallel processing. On multi-core machines the area to be plotted can be divided into a series of rectangular areas which can then be provided as a set of tasks to be rendered by a pool of rendering threads. This is an embarrassingly parallel [15] computing problem.
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.
Visualised as rolling on the upper and lower surfaces of the drawing plane, respectively. First-angle projection is as if the object were sitting on the paper and, from the "face" (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe and Asia (excluding Japan).
Engineering drawings could be readily doubled (or halved) in size and put on the next larger (or, respectively, smaller) size of paper with no waste of space. And the metric technical pens were chosen in sizes so that one could add detail or drafting changes with a pen width changing by approximately a factor of the square root of 2 .
A resulting CSG tree is required to occupy the same volume in 3D space as the input mesh while having a minimal number of nodes. Simple solutions are preferred to ensure that the resulting model is easy to edit. Solving this problem is a challenge because of the large search space that has to be explored.
For other drawing styles, in which vertices are placed more freely, the drawing may be scaled so that the closest pair of vertices have distance one from each other, after which the area can again be defined as the area of a smallest bounding box of a drawing. Alternatively, the area can be defined as the area of the convex hull of the drawing ...