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  2. Package diagram - Wikipedia

    en.wikipedia.org/wiki/Package_diagram

    A package import is "a directed relationship between an importing namespace and a package, indicating that the importing namespace adds the names of the members of the package to its own namespace." [2] By default, an unlabeled dependency between two packages is interpreted as a package import relationship. In this relationship, elements within ...

  3. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    An a × b rectangle can be packed with 1 × n strips if and only if n divides a or n divides b. [ 15 ] [ 16 ] de Bruijn's theorem : A box can be packed with a harmonic brick a × a b × a b c if the box has dimensions a p × a b q × a b c r for some natural numbers p , q , r (i.e., the box is a multiple of the brick.) [ 15 ]

  4. Hoffman's packing puzzle - Wikipedia

    en.wikipedia.org/wiki/Hoffman's_packing_puzzle

    Hoffman's packing puzzle is an assembly puzzle named after Dean G. Hoffman, who described it in 1978. [1] The puzzle consists of 27 identical rectangular cuboids, each of whose edges have three different lengths. Its goal is to assemble them all to fit within a cube whose edge length is the sum of the three lengths. [2] [3]

  5. 16-cell honeycomb - Wikipedia

    en.wikipedia.org/wiki/16-cell_honeycomb

    The vertex arrangement of the 16-cell honeycomb is called the D 4 lattice or F 4 lattice. [2] The vertices of this lattice are the centers of the 3-spheres in the densest known packing of equal spheres in 4-space; [3] its kissing number is 24, which is also the same as the kissing number in R 4, as proved by Oleg Musin in 2003.

  6. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Non-human solving: The fastest non-human Rubik's Cube solve was performed by Rubik's Contraption, a robot made by Ben Katz and Jared Di Carlo. A YouTube video shows a 0.38-second solving time using a Nucleo with the min2phase algorithm. [98] Highest order physical n×n×n cube solving: Jeremy Smith solved a 21x21x21 in 95 minutes and 55.52 seconds.

  7. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  8. Acyclic dependencies principle - Wikipedia

    en.wikipedia.org/wiki/Acyclic_dependencies_principle

    In this UML package diagram, package A depends on packages B and C. Package B in turn depends on package D, which depends on package C, which in turn depends on package B. The latter three dependencies create a cycle, which must be broken in order to adhere to the acyclic dependencies principle. [2]

  9. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    The big advantage of numbers is that they reduce the complexity of solving the last cube face when markings are in use (e.g. if the set-of-four sequence is 1-3-4-2 (even parity, needs two swaps to become the required 1-2-3-4) then the algorithm requirement is clear.