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In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).
The TurboGrafx-16, known as the PC Engine [a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics.It was the first console marketed in the fourth generation, commonly known as the 16-bit era, however in actuality, the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor, effectively making the claim ...
16bit Sensation: Watashi to Minna ga Tsukutta Bishōjo Game (Japanese: 16bitセンセーション 私とみんなが作った美少女ゲーム, Hepburn: Jūroku Bitto Sensēshon Watashi to Minna ga Tsukutta Bishōjo Gēmu, "16bit Sensation: The Bishōjo Game Made by All of You and I") is a Japanese manga conceptualized by Misato Mitsumi, Tatsuki Amazuyu, and Tamiki Wakaki and illustrated by ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
An 8-bit Zilog Z80 processor controls the sound hardware and provides backward compatibility with the Master System. The Genesis has 64 KB of RAM, 64 KB of video RAM and 8 KB of audio RAM. [124] It can display up to 61 colors [125] at once from a palette of 512. The games are in ROM cartridge format and inserted in the top. [126]
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, [b] Super NES or SNES, [c] is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, [16] 1991 in North America, 1992 in Europe and Oceania and 1993 in South America.
Intellivision can be considered the first 16-bit game console, as it has a 16-bit microprocessor with 16-bit registers, 16-bit RAM, and a 16-bit data bus. The first home console and one of the first video games to use a tile-based playfield. It allowed for the display of detailed graphics and colour with very little RAM.
R-Type was the first game to run on Irem's 16-bit M72 arcade system. The development team drew inspiration from Gradius, Aliens and works by H.R. Giger. The music was composed by Masato Ishizaki, while character designs were by Akio Oyabu.