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  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  3. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    Chapter six covers the use of magic items as well as their placement and creation. [1] This chapter sets out specific rules on the use and creation of all magical items. Two appendices are included: one is a list of all the items in the Compendium and the Dungeon Masters Guide by price, and the other is a set of new randomized treasure tables.

  4. Rules Compendium - Wikipedia

    en.wikipedia.org/wiki/Rules_Compendium

    The Rules Compendium consists of material that originally appeared in the Player's Handbook, Dungeon Master's Guide, Monster Manual, Book of Exalted Deeds, Complete Adventurer, Complete Arcane, Complete Warrior, Frostburn, Heroes of Horror, Libris Mortis, Magic Item Compendium, Player's Handbook II, Races of Destiny, Races of Stone, Races of the Wild, Sandstorm, Stormwrack, and Tome of Battle.

  5. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition.

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  7. Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Spell_Compendium

    Spell Compendium is a compilation of previously published spells for third edition Dungeons & Dragons. [1]It compiles spells from a variety of other Dungeons & Dragons books and updates them to use the v3.5 version of the rules.

  8. Dungeons & Dragons Master Rules - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Master...

    The Dungeons & Dragons Basic Set was revised in 1983 by Frank Mentzer, this time as Dungeons & Dragons Set 1: Basic Rules.Between 1983 and 1985, this system was expanded by Mentzer as a series of five boxed sets, including the Basic Rules, Expert Rules (supporting character levels 4 through 14), [1] Companion Rules (supporting levels 15 through 25), [2] Master Rules (supporting levels 26 ...

  9. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    "Magic-user" was one of the five core character classes available in the first edition Advanced Dungeons & Dragons (AD&D) Player's Handbook. [ 6 ] : 84–85 [ 7 ] : 145 The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [ 8 ] which had different spell lists, different experience level tables, and slightly ...