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  2. List of Logitech products - Wikipedia

    en.wikipedia.org/wiki/List_of_Logitech_products

    The Logitech Unifying Receiver is a USB plug that can listen to several computer peripherals such as mice and keyboards. ... 800: RF: 2×AA: Cordless Optical Mouse ...

  3. Turtle Beach Corporation - Wikipedia

    en.wikipedia.org/wiki/Turtle_Beach_Corporation

    In 2005, the company released its first Ear Force gaming headset model, the AXP. The headset was geared toward computer gamers. [14] Over the following years, the company began focusing primarily on its lines of PC and console gaming headsets, steering away from sound cards almost completely (it did release updated versions of the Audio Advantage USB sound cards in 2010). [15]

  4. Dolby Headphone - Wikipedia

    en.wikipedia.org/wiki/Dolby_Headphone

    Dolby Headphone logo. Dolby Headphone is a technology developed by Lake Technology (Australia), that later sold marketing rights to Dolby Laboratories, sometimes referred to as Mobile Surround, which creates a virtual surround sound environment in real-time using any set of two-channel stereo headphones.

  5. Astro Gaming - Wikipedia

    en.wikipedia.org/wiki/Astro_Gaming

    The company launched its headsets in early 2008 followed by the launch of its Transport Series of gaming gear bags. By 2010, ASTRO Gaming had 23 employees and had raised more than $5 million in additional funding. [5] In early 2011, the publicly traded Utah-based company, Skullcandy, purchased Astro Gaming for $10.8 million, acquiring all ...

  6. List of computer hardware manufacturers - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_hardware...

    Arm Ltd. (sells designs only) Amazon (AWS Graviton is ARM-based); Apple Inc. (ARM-based CPUs) Broadcom Inc. (ARM-based, e.g. for Raspberry Pi) Fujitsu (its ARM-based CPU used in top supercomputer, still also sells its SPARC-based servers)

  7. Headsets.com - Wikipedia

    en.wikipedia.org/wiki/Headsets.com

    Headsets.com has a turnover rate of 15% in an industry where the average is over 50%. [2] Faith attributes this to incentives he implemented including a $1,500 annual training stipend, a one-month paid sabbatical after three years of service, and a free trip to Sydney—in which employees are sent to vacation to work with a voice coach.