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  2. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The term "hit points" was coined by Dungeons & Dragons co-creator Dave Arneson. [ 45 ] [ 46 ] [ 47 ] While developing the tabletop role-playing game Dungeons & Dragons with Gary Gygax based on the latter's previous game Chainmail , Arneson felt that it was more interesting for players to manage small squads than a large army.

  3. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. [1] It appears in numerous computer and video games of many genres, most commonly in role-playing video games.

  4. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 4th Edition, death occurs when a character's hit point value is reduced to half their total expressed as a negative number. [7] For example, if a character has hit points of 52, the character is unconscious and dying at 0 hit points and death occurs when the character's hit points reach -26.

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...

  6. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest , [ 1 ] set at a fixed rate ...

  7. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    For example, in the online game RuneScape, no player can exceed level 120, which requires 104,273,167 experience points to gain, nor can any single skill gain more than 200 million experience points. Some games have a dynamic level cap, where the level cap changes over time depending upon the level of the average player.

  8. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The rogue class is given 8 skill points per level, higher than any other character class. However, the number of skill points is modified by the Intelligence attribute, so it is possible for a very low intellect rogue to be no better off than a particularly bright fighter, although they would still have a broader range of skills to choose from.

  9. Category:Hit-Point games - Wikipedia

    en.wikipedia.org/wiki/Category:Hit-Point_games

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