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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    For example, if a character has hit points of 52, the character is unconscious and dying at 0 hit points and death occurs when the character's hit points reach -26. In 5th Edition, a character is killed automatically if the damage is greater than the negative value of their maximum hit points.

  3. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The term "hit points" was coined by Dungeons & Dragons co-creator Dave Arneson. [45] [46] [47] While developing the tabletop role-playing game Dungeons & Dragons with Gary Gygax based on the latter's previous game Chainmail, Arneson felt that it was more interesting for players to manage small squads than a large army. This also allowed them to ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    A measure of how physically strong a character is. Strength often controls the power and/or damage of melee attacks, the maximum weight the character can carry, and sometimes hit points. Armor and weapons might also have a Strength requirement to use them. Constitution aka Stamina, Endurance, Vitality, Recovery ...

  5. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. [1] It appears in numerous computer and video games of many genres, most commonly in role-playing video games.

  6. Tiamat (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Tiamat_(Dungeons_&_Dragons)

    ScreenRant comment that "it's unlikely that players will ever face her, as she's a CR 30 monster with over 1000 hit points". [61] Brenton Stewart, for CBR , viewed the "Aspect of Tiamat" as too hard "for a new DM to run" due to the difficulty of balancing "top-level" encounters. [ 62 ]

  7. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The beholder was introduced with the first Dungeons & Dragons supplement, Greyhawk (1975), and is depicted on its cover (as shown in the section below). [4] [1]: 39 It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks.

  8. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.

  9. Cache performance measurement and metric - Wikipedia

    en.wikipedia.org/wiki/Cache_performance...

    The stack distance profile is a better representation of how the cache misses are affected by the cache size. The power law of cache misses just showed a rough approximation of the same. A stack distance profile captures the temporal reuse behavior of an application in a fully or set-associative cache. [8]