Search results
Results From The WOW.Com Content Network
Deep Yes or No Questions. 240. Do you believe in God? 241. Are you working in a job that you love? 242. If you were starving, would you eat bugs? 243. Can you control how much you eat or drink?
In linguistics, a yes–no question, also known as a binary question, a polar question, or a general question, [1] or closed-ended question is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question.
The yes or no in response to the question is addressed at the interrogator, whereas yes or no used as a back-channel item is a feedback usage, an utterance that is said to oneself. However, Sorjonen criticizes this analysis as lacking empirical work on the other usages of these words, in addition to interjections and feedback uses.
An open question, such as "What is your name?", allows indefinitely many possible answers. A closed question admits a finite number of possible answers. Closed questions may be further subdivided into yes–no questions (such as "Are you hungry?") and alternative questions (such as "Do you want jam or marmalade?").
Interrogative sentences are generally divided between yes–no questions, which ask whether or not something is the case (and invite an answer of the yes/no type), and wh-questions, which specify the information being asked about using a word like which, who, how, etc.
A loaded question is a form of complex question that contains a controversial assumption (e.g., a presumption of guilt). [1] Such questions may be used as a rhetorical tool: the question attempts to limit direct replies to be those that serve the questioner's agenda. [2] The traditional example is the question "Have you stopped beating your wife?"
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...