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These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices, programming principles, programming rules of thumb, architectural best practices, etc. These are guidelines for software structural quality.
For example, at the architectural level, it may have been noted that some data has to be sorted, while at the design level, it is necessary to decide which sorting algorithm is to be used. As a further example, if an object-oriented approach is being used, then the details of the objects must be determined (attributes and methods).
Java BluePrints is Sun Microsystems' best practices for Enterprise Java development. This is Sun's official programming model for Java Platform, Enterprise Edition (Java EE) Software Development Kit (SDK). It began with Java Pet Store, the original reference application for the Java EE platform.
CLASS words ideally would be a very short list of data types relevant to a particular application. Common CLASS words might be: NO (number), ID (identifier), TXT (text), AMT (amount), QTY (quantity), FL (flag), CD (code), W (work) and so forth. In practice, the available CLASS words would be a list of less than two dozen terms.
Perl::Critic – A tool to help enforce common Perl best practices. Most best practices are based on Damian Conway's Perl Best Practices book. PerlTidy – Program that acts as a syntax checker and tester/enforcer for coding practices in Perl. Padre – An IDE for Perl that also provides static code analysis to check for common beginner errors.
Java library that provides tools for geospatial data. GlassFish: Application server and official reference implementation for Servlets 3.0. Google Gson: Library to serialize and deserialize Java objects to (and from) JSON. Google Guava: Set of common libraries, it facilitates best coding practices and helps reduce coding errors.
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Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects , without specifying the final application classes or objects that are involved.