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  2. Earthquake in Zipland - Wikipedia

    en.wikipedia.org/wiki/Earthquake_in_Zipland

    The game is designed to increase communication between the parents and children. The game comes with a Parent's Guide with tips and information on how to use the game with the child. You could use Earthquake in Zipland as a tool to help support children of divorce. The interactive story may include benefits of bibliotherapy brought to life on ...

  3. Cozmo - Wikipedia

    en.wikipedia.org/wiki/Cozmo

    Cozmo is a miniature robot created by Anki.Cozmo's base model, is a small, white and gray robot with red highlights. It makes use of distinct expressions, dubbed the "emotion engine", in order to mimic human emotion.

  4. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

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  6. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).