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  2. 50 Silly, Spooky Halloween Games for Kids That Are ... - AOL

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    However, coming up with unique Halloween games for kids of all ages can be the tricky part, so to help, we’ve gathered 50 of the best kid-friendly Halloween party games and ideas for 2023.

  3. The 48 Best Halloween Games for Kids in 2024 - AOL

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    There’s Just One Mommy. Turn Halloween candy into a tool for enrichment with an entertaining STEM game that promises to put kids’ engineering skills to the test. Children compete to build the ...

  4. Procedural rhetoric - Wikipedia

    en.wikipedia.org/wiki/Procedural_rhetoric

    The term "procedural rhetoric" was developed by Ian Bogost in his book Persuasive Games: The Expressive Power of Videogames. [3] Bogost defines procedural rhetoric as "the art of persuasion through rule-based representations and interactions, rather than the spoken word, writing, images, or moving pictures" [4] and "the art of using processes persuasively."

  5. Rhetorical modes - Wikipedia

    en.wikipedia.org/wiki/Rhetorical_modes

    Expository writing is a type of writing where the purpose is to explain or inform the audience about a topic. [13] It is considered one of the four most common rhetorical modes. [14] The purpose of expository writing is to explain and analyze information by presenting an idea, relevant evidence, and appropriate discussion.

  6. Persuasive writing - Wikipedia

    en.wikipedia.org/wiki/Persuasive_writing

    Persuasive writing is a form of written arguments designed to convince, motivate, or sway readers toward a specific point of view or opinion on a given topic. This writing style relies on presenting reasoned opinions supported by evidence that substantiates the central thesis .

  7. Persuasion - Wikipedia

    en.wikipedia.org/wiki/Persuasion

    Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, [51] but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, [52] and human-computer interaction. The design ...