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Angular 2.0 was announced at the ng-Europe conference 22–23 October 2014. [16] On April 30, 2015, the Angular developers announced that Angular 2 moved from Alpha to Developer Preview. [17] Angular 2 moved to Beta in December 2015, [18] and the first release candidate was published in May 2016. [19] The final version was released on 14 ...
AngularDart works on Dart, which is an object-oriented, class defined, single inheritance programming language using C style syntax, that is different from Angular JS (which uses JavaScript) and Angular 2/ Angular 4 (which uses TypeScript). Angular 4 released in March 2017, with the framework's version aligned with the version number of the ...
Concept learning, also known as category learning, concept attainment, and concept formation, is defined by Bruner, Goodnow, & Austin (1956) as "the search for and testing of attributes that can be used to distinguish exemplars from non exemplars of various categories".
Definition of an ontology – taxonomy – of concepts needed to describe tasks in the topic addressed. Each concept and all their attributes are defined in natural-language words. This ontology will define the data structures the NLP can use in sentences. Definition of one or more top-level sentences in terms of concepts from the ontology.
Fundamental Concepts in Programming Languages were an influential set of lecture notes written by Christopher Strachey for the International Summer School in Computer Programming at Copenhagen in August, 1967.
Any call to a class (static or constructor call), triggers the static constructor execution. Static constructors are thread safe and implement a singleton pattern. When used in a generic programming class, static constructors are called at every new generic instantiation one per type. [8]: 38 [4]: 111 Static variables are instantiated as well.
The angular spectrum method is a technique for modeling the propagation of a wave field.This technique involves expanding a complex wave field into a summation of infinite number of plane waves of the same frequency and different directions.
In a given programming language design, a first-class citizen [a] is an entity which supports all the operations generally available to other entities. These operations typically include being passed as an argument , returned from a function , and assigned to a variable .