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This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost.
List of Game & Watch games; List of Game Boy games. List of multiplayer Game Boy games; List of Super Game Boy games; List of Game Boy Color games; List of Game Boy Advance games; List of Pokémon Mini games; List of Nintendo DS games. List of DSiWare games and applications; List of Nintendo 3DS games. List of Virtual Console games for Nintendo ...
This game had the longest delay between its mod release and its standalone release compared to all other games on this list: just over seventeen years. Tactical Ops: Assault on Terror: Unreal Tournament: 1999 December 23 2002 April 24 Team Fortress Classic: Quake: 1996 1999 April 7
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [ 1 ] but it now implies any type of display device that can produce two- or three ...
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
Atlus is a Japanese video game developer, publishing company and arcade manufacturer. They are known for Japanese role-playing games internationally, with Megami Tensei being its flagship franchise, as well as Print Club (Purikura) arcade machines in East Asia.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...