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  2. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    In classical mechanics and kinematics, Galileo's law of odd numbers states that the distance covered by a falling object in successive equal time intervals is linearly proportional to the odd numbers. That is, if a body falling from rest covers a certain distance during an arbitrary time interval, it will cover 3, 5, 7, etc. times that distance ...

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.

  4. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    At any instant of time, the net force on a body is equal to the body's acceleration multiplied by its mass or, equivalently, the rate at which the body's momentum is changing with time. If two bodies exert forces on each other, these forces have the same magnitude but opposite directions. [1] [2]

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  6. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Uniform or constant acceleration is a type of motion in which the velocity of an object changes by an equal amount in every equal time period. A frequently cited example of uniform acceleration is that of an object in free fall in a uniform gravitational field.

  7. Dan Gookin - Wikipedia

    en.wikipedia.org/wiki/Dan_Gookin

    Dan Gookin is a computer book author who wrote the first ...For Dummies books including DOS for Dummies and PCs for Dummies, establishing the design and voice of the long-running series that followed, incorporating humor and jokes into a format for beginners on any subject. He also is a member of the Coeur d'Alene City Council.

  8. Equivalence principle - Wikipedia

    en.wikipedia.org/wiki/Equivalence_principle

    By definition of inertial mass: = if and are the same distance from then, by the weak equivalence principle, they fall at the same rate (i.e. their accelerations are the same). a 1 = F 1 m 1 i n e r t = a 2 = F 2 m 2 i n e r t {\displaystyle a_{1}={\frac {F_{1}}{m_{1}^{\mathrm {inert} }}}=a_{2}={\frac {F_{2}}{m_{2}^{\mathrm {inert} }}}}

  9. Proper acceleration - Wikipedia

    en.wikipedia.org/wiki/Proper_acceleration

    At low speeds this reduces to the well-known relation between coordinate velocity and coordinate acceleration times map-time, i.e. Δv=aΔt. For constant unidirectional proper-acceleration, similar relationships exist between rapidity η and elapsed proper time Δτ, as well as between Lorentz factor γ and distance traveled Δx.

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