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  2. Foveated rendering - Wikipedia

    en.wikipedia.org/wiki/Foveated_rendering

    Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea).

  3. Foveated imaging - Wikipedia

    en.wikipedia.org/wiki/Foveated_imaging

    Foveated imaging is a digital image processing technique in which the image resolution, or amount of detail, varies across the image according to one or more "fixation points". A fixation point indicates the highest resolution region of the image and corresponds to the center of the eye 's retina , the fovea .

  4. Fove - Wikipedia

    en.wikipedia.org/wiki/Fove

    Foveated rendering – The user's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where the eyes are focusing.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering").

  6. 3D display - Wikipedia

    en.wikipedia.org/wiki/3D_display

    A person wearing a virtual reality headset, a type of near-eye 3D display. A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue.

  7. visionOS - Wikipedia

    en.wikipedia.org/wiki/VisionOS

    visionOS is a mixed reality operating system derived primarily from iPadOS and its core frameworks (including UIKit, SwiftUI, ARKit and RealityKit), and MR-specific frameworks for foveated rendering and real-time interaction. [2] [3] It was developed by Apple Inc. exclusively for its Apple Vision Pro mixed reality headset.

  8. SensoMotoric Instruments - Wikipedia

    en.wikipedia.org/wiki/SensoMotoric_Instruments

    At the CES 2016, SMI demoed a new 250 Hz eye tracking system and a working foveated rendering solution. [buzzword] It resulted from a partnership with camera sensor manufacturer Omnivision who provided the camera hardware for the new system. [25]

  9. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.