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Mega Man 9 [a] is a 2008 action-platform game developed by Capcom and Inti Creates.It is the ninth numbered game in the original Mega Man series, and the first home console game in the series since Mega Man & Bass (1998).
Mega Man & Bass, known as Rockman & Forte in Japan, is well known for being the first playable appearance of Mega Man's rival, Bass. Street Fighter X Mega Man (Street Fighter X Rockman) – PC, 2012; Street Fighter X Mega Man is a project developed by Zong Hui, combining Mega Man's gameplay with characters and settings from the Street Fighter ...
DLN-000 Proto Man, known in Japan as Blues (ブルース, Burūsu), is an early prototype of Mega Man and his twelve-thirteen older teenage brother, who first appeared in Mega Man 3 under the name Break Man to help train Mega Man by fighting him. Beyond their armor and personality, Proto Man and Mega Man are supposedly identical.
Keisuke Mizuno designed Zero's Dive Armor for Mega Man X Dive. It was designed based on the in-game armors and fused together. Mizuno thought it turned out to be quite innovative because the previous Zero looks did not have horns.
Unlike Mega Man 9 and 10, this game makes a return to the modern era, featuring Mega Man in a 2.5D environment, with 3D cel-shaded graphics, and is presented in a widescreen aspect ratio. When using a special weapon, in addition to changing colors, Mega Man's armor also changes appearance.
Mega Man X DiVE, known in Japan as Rockman X DiVE, [10] was a 2020 mobile game developed and published by Capcom, primarily by its Taiwan-based staff. [9] It is a 2D action game using 3D models, featuring abilities from previous games in the series such as wall-kicking, dashing, dash-jumping, and Ride Armor operation.
Mega Man, known as Rockman (Japanese: ロックマン, Hepburn: Rokkuman) in Japan, is the title character and the protagonist of the Mega Man series by Capcom. [4] He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.
The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. [16]