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  2. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").

  3. Houses of Hermes - Wikipedia

    en.wikipedia.org/wiki/Houses_of_Hermes

    As Appelcline noted, "Ironically, the game that Tweet co-created would end up being one of Wizard's least supported lines, with just two books: Houses of Hermes (1994) and Lion of the North (1994). Nonetheless, Wizards did make a very permanent mark on the Ars Magica line. They put together a massive, cleaned-up, and codified fourth edition.

  4. Covenants (Ars Magica) - Wikipedia

    en.wikipedia.org/wiki/Covenants_(Ars_Magica)

    Covenants is a supplement presenting rules and guidelines on how to create a "covenant" (a group or community) of wizards. At the start of an Ars Magica campaign, the characters of all the players at the table are considered to be in the same covenant, so using this book enables the players to act together to design a covenant that best matches the community they all represent.

  5. Encyclopedia Magica - Wikipedia

    en.wikipedia.org/wiki/Encyclopedia_Magica

    Encyclopedia Magica was a result of compilation and development by Dale "slade" Henson, and was published by TSR. [2] Encyclopedia Magica Volume One was released in 1994, while Encyclopedia Magica Volume Two was printed in February 1995, Encyclopedia Magica Volume Three was printed in May 1995, and Encyclopedia Magica Volume Four was printed in November 1995.

  6. Faeries (Ars Magica) - Wikipedia

    en.wikipedia.org/wiki/Faeries_(Ars_Magica)

    Faeries is a sourcebook which presents stories about faeries using the point of view of other characters, to provide insight into the way that faeries think. [1] It also includes a bestiary of faeries from around the world, rules on creating a faerie character, and four short adventures.

  7. Voces magicae - Wikipedia

    en.wikipedia.org/wiki/Voces_magicae

    Magic tablet from Pergamon with Greek voces magicae surrounding each of the figures. Voces magicae (singular: vox magica, "magical names" or "magical words") or voces mysticae [1] are pronounceable but incomprehensible magical formulas that occur in spells, charms, curses, and amulets from Classical Antiquity, including Ancient Greece, Egypt, and Rome.

  8. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  9. List of Puella Magi Madoka Magica chapters - Wikipedia

    en.wikipedia.org/wiki/List_of_Puella_Magi_Madoka...

    A prequel to the first Oriko Magica installment, Puella Magi Oriko Magica: Sadness Prayer ([新約]魔法少女おりこ☆マギカ〜sadness prayer〜, [Shinyaku] Mahō Shōjo Oriko Magika ~sadness prayer~, lit. "[New Edition] Puella Magi Oriko Magica: Sadness Prayer"), is also being published in Kirara Magica. The first collected volume was ...