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The reset() method causes the position pointer to move to the mark pointer's position. Upon invocation of the clear() method or the flip() method the mark pointer is discarded. The clear() method does not ensure zero-ing of the buffer, but does return the limit pointer to the upper boundary of the underlying array, and the position pointer to zero.
Java package is a group of similar classes and interfaces. Packages are declared with the package keyword. private The private keyword is used in the declaration of a method, field, or inner class; private members can only be accessed by other members of their own class. [17] protected
The platform was known as Java 2 Platform, Standard Edition or J2SE from version 1.2, until the name was changed to Java Platform, Standard Edition or Java SE in version 1.5. The "SE" is used to distinguish the base platform from the Enterprise Edition and Micro Edition platforms. The "2" was originally intended to emphasize the major changes ...
Methods Methods should be verbs in lowerCamelCase or a multi-word name that begins with a verb in lowercase; that is, with the first letter lowercase and the first letters of subsequent words in uppercase. run(); runFast(); getBackground(); Variables Local variables, instance variables, and class variables are also written in lowerCamelCase.
The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.
Actual implementation happens outside Java code, and such methods have no body. strictfp - Declares strict conformance to IEEE 754 in carrying out floating-point operations. synchronized - Declares that a thread executing this method must acquire monitor. For synchronized methods the monitor is the class instance or java.lang.Class if the ...
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A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.