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Individual frames are then "minor frames" within that superframe. Each frame contains a subframe ID (often a simple counter) which identifies its position within the superframe. A second frame synchronizer establishes superframe synchronization. This allows subcommutation, where some data is sent less frequently than every frame.
With the settings specified in IEC 62439-2, MRP guarantees a worst-case recovery time of 500 ms, 200 ms, or 30 ms in rings composed of up to 50 switches, and a worst-case recovery time of 10 ms in rings composed of up to 14 switches.
To convert a 24 frame/sec movie to 60 field/sec television, for example, alternate movie frames are shown 2 and 3 times, respectively. For 50 Hz systems such as PAL each frame is shown twice. Since 50 is not exactly 2×24, the movie will run 50/48 = 4% faster, and the audio pitch will be 4% higher, an effect known as PAL speed-up .
Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.
30 frame/s ; In general, SMPTE timecode frame rate information is implicit, known from the rate of arrival of the timecode from the medium. It may also be specified in other metadata encoded in the medium. The interpretation of several bits, including the color framing and drop frame bits, depends on the underlying data rate. In particular, the ...
The frame rate of the output video is synchronized with the frame rate of the reference stream. If any of the other streams (called substreams) have a different frame rate, EVR discards the extra frames (if the substream has a higher frame rate), or uses the same frame more than once (if it has a lower frame rate).
For Fibre Channel, there is a sequence of primitives between successive frames, sometimes called interframe gap as well. The minimum sequence consists of six primitives, IDLE|IDLE|R_RDY|R_RDY|IDLE|IDLE. [6] Each primitive consists of four channel words of 10 bits each for 8b/10b encoded variants (1–8 Gbit/s), equivalent to four data bytes. [7]
In UMTS Release '99 the shortest TTI is 10 ms and can be 20 ms, 40 ms, or 80 ms. In UMTS Release-5 the TTI for HSDPA is reduced to 2ms. This provides the advantage of faster response to link conditions and allows the system to quickly schedule transmissions to mobiles which temporarily enjoy better than usual link conditions.