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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life ' s status as a virtual world, a computer game, ... the digital images referred to as ... The Alphaville Herald was the first "virtual free press ...

  3. 100 Real Photos That Look Like They’re Straight Out Of A ...

    www.aol.com/lifestyle/100-real-photos-look...

    They’re able to play against each other in real-time, communicate via headsets, and get lost in a virtual world that looks very real. The industry has opened the door to a whole new niche known ...

  4. Virtual photography - Wikipedia

    en.wikipedia.org/wiki/Virtual_photography

    Virtual photography is a form of new media art where images are created by taking screenshots of video games or other virtual worlds. Virtual photography has been featured in physical art galleries around the world. The validity and legality of this art form is sometimes questioned, because virtual photographers are taking photos of artwork ...

  5. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The visually-based game Habitat also used the term to refer to players within the game world. A later example is Linden Lab's Second Life, which has the player use a custom avatar to interact in a virtual 3D world; after peaking in 2007, its user count declined due to the encroachment of more traditional platforms such as Facebook.

  6. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    The game is made up of connected, user-generated worlds, [5] through which users interact with each other using virtual avatars. [ 4 ] VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad , or touchscreen device.

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.