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The Metadata Object Description Schema (MODS) is an XML-based bibliographic description schema developed by the United States Library of Congress' Network Development and Standards Office. MODS was designed as a compromise between the complexity of the MARC format used by libraries and the extreme simplicity of Dublin Core metadata.
Samvera is primarily used in libraries and digital repositories. [1] [6] It was originally developed to make use of metadata defined by the Library of Congress's Metadata Object Description Schema (MODS) standard. Samvera implements the Opinionated Metadata gem to create domain-specific languages out of complex XML standards such as MODS. [7]
Metadata Authority Description Schema (MADS) is an XML schema developed by the United States Library of Congress' Network Development and Standards Office that provides an authority element set to complement the Metadata Object Description Schema (MODS). [1]
libRoadRunner is a C/C++ software library that supports simulation of SBML based models.. [1] It uses LLVM to generate extremely high-performance code and is the fastest SBML-based simulator currently available. [2]
mod_oai is an Apache module that allows web crawlers to efficiently discover new, modified, and deleted web resources from a web server by using OAI-PMH, a protocol which is widely used in the digital libraries community. mod_oai also allows harvesters to obtain "archive-ready" resources from a web server.
GNU libiberty is a software library with a collection of subroutines used by various GNU programs. [1] The library is now a decommissioned GNU package. [2]It was originally intended to be a sort of standard cross-platform library, thus enabling it to be linked (using the usual Unix library form) by just passing "-liberty" to the compiler.
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, ...
By pointing the cppwinrt.exe tool at metadata, users can generate a library for use with any runtime class implemented in a second- or third-party Windows Runtime component, or implemented in their own application. With C++/WinRT, users can also implement their own runtime classes using standard C++, without resorting to COM-style programming.