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  2. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    The scene graph would have a 'horse' node with a 'knight' node attached to it. The scene graph may also describe the spatial, as well as the logical, relationship of the various entities: the knight moves through 3D space as the horse moves. In these large applications, memory requirements are major considerations when designing a scene graph.

  3. Category:3D scenegraph APIs - Wikipedia

    en.wikipedia.org/wiki/Category:3D_scenegraph_APIs

    Scene graph; Pages in category "3D scenegraph APIs" The following 36 pages are in this category, out of 36 total. This list may not reflect recent changes. A.

  4. Canvas (GUI) - Wikipedia

    en.wikipedia.org/wiki/Canvas_(GUI)

    Various free and open-source canvas or scene-graph libraries allow developers to construct a user interface and/or user-interface elements for their computer programs. Examples of free and open-source scene-graph canvas options include: in C, Evas (in EFL) from the Enlightenment project; in C, Clutter, associated with the GNOME project

  5. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Some typical, easy-to-program fractals used in CGI are the plasma fractal and the more dramatic fault fractal. [ 12 ] Many specific techniques have been researched and developed to produce highly focused computer-generated effects — e.g., the use of specific models to represent the chemical weathering of stones to model erosion and produce an ...

  6. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    Moho' (formerly marketed as Anime Studio) is a proprietary vector-based 2D animation application distributed by Lost Marble LLC. It has two distinct packages: Moho Pro and Moho Debut . Moho Debut is similar to the pro version, but with restricted features.

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Rendering can produce images of scenes or objects defined using coordinates in 3D space, seen from a particular viewpoint. Such 3D rendering uses knowledge and ideas from optics , the study of visual perception , mathematics , and software engineering , and it has applications such as video games , simulators , visual effects for films and ...