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The Birthright Campaign Setting contains three books, a gamemaster's screen, two maps, over 100 cards to use for resolving large battles, and 12 reference cards, all of which are in full color. [1] The set includes a new combat system for large fantasy army battles, where cards represent regiments and a position sheet indicate which side is ...
Warlock of the Stonecrowns is an adventure intended for a party of four to six player characters of levels between four and ten, in which the Warlock has been raising an army in his Citadel in the Stonecrown mountains, seeking vengeance against his awnshegh father the Gorgon by conquering neighboring domains or forcing alliances with them. [1]
Vecna (/ ˈ v ɛ k. n ɑː / VEK-nah [2]) is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game. Vecna has been named one of the greatest villains in the Dungeons & Dragons franchise. [3] [4] Originally appearing in the Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. [4]
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
A Warlock has been given supernatural powers; either he or his ancestors made a deal with a supernatural being. A warlock has an innate magical ability called the eldritch blast, a damaging ray-like ability. The damage for this attack increases as the warlock gains levels.
The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.
The ghostly figure, Siff Duthar, attacks the party with mental abilities. The Mighty Nein destroy it and examine a nook that contains jewelry. Caleb identifies the magic sword in the ruin as the Magician's Judge. Fjord receives a strange vision from his patron and the party give the loot from the ruin to The Gentleman but withhold the sword.