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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  3. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server.

  4. Low Orbit Ion Cannon - Wikipedia

    en.wikipedia.org/wiki/Low_Orbit_Ion_Cannon

    Low Orbit Ion Cannon (LOIC) is an open-source network stress testing and denial-of-service attack application written in C#.LOIC was initially developed by Praetox Technologies, however it was later released into the public domain [2] and is currently available on several open-source platforms.

  5. Ping of death - Wikipedia

    en.wikipedia.org/wiki/Ping_of_death

    A ping of death is a type of attack on a computer system that involves sending a malformed or otherwise malicious ping to a computer. [1] In this attack, a host sends hundreds of ping requests with a packet size that is large or illegal to another host to try to take it offline or to keep it preoccupied responding with ICMP Echo replies. [2]

  6. Random testing - Wikipedia

    en.wikipedia.org/wiki/Random_testing

    Random testing is a black-box software testing technique where programs are tested by generating random, independent inputs. Results of the output are compared against software specifications to verify that the test output is pass or fail. [ 1 ]

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  8. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  9. Heartbeat (computing) - Wikipedia

    en.wikipedia.org/wiki/Heartbeat_(computing)

    In computer science, a heartbeat is a periodic signal generated by hardware or software to indicate normal operation or to synchronize other parts of a computer system. [1] [2] Heartbeat mechanism is one of the common techniques in mission critical systems for providing high availability and fault tolerance of network services by detecting the network or systems failures of nodes or daemons ...