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  2. Key rollover - Wikipedia

    en.wikipedia.org/wiki/Key_rollover

    Key rollover is the ability of a computer keyboard to correctly handle several simultaneous keystrokes. A keyboard with n-key rollover (NKRO) can correctly detect input from each key on the keyboard at the same time, regardless of how many other keys are also being pressed. Keyboards that lack full rollover will register an incorrect keystroke ...

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    The PC 97 standard requires that a computer's BIOS must detect and work with USB HID class keyboards that are designed to be used during the boot process. Some keyboards implement the USB Boot Keyboard profile specified in the USB Device Class Definition for Human Interface Devices (HID) v1.11 and are explicitly configured to use the boot protocol.

  5. Enlarge or reduce the font size on your web browser - AOL Help

    help.aol.com/articles/how-do-i-enlarge-or-reduce...

    With simple keyboard shortcuts, you can zoom in or out to make text larger or smaller. In an instant, these commands improve the readability of the content you're viewing. • Zoom in - Press Ctrl (CMD on a Mac) + the plus key (+) on your keyboard. • Zoom out - Press Ctrl (CMD on a Mac) + the minus key (-) on your keyboard. Zoomed too far?

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU , is able to generate frames, and refresh rate is the frequency at which a display shows completed ...

  7. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    With on-board 2D and 3D acceleration introduced in 1984 for the 8-bit PC-bus, intended for CAD applications, a triple-board display adapter with built-in processor, and displaying high-resolution, full-colour graphics at a 60 Hz frame rate. [1] 640×480 (307k) 640 480 307,200 4:3 8 bpp MCGA: Multi-Color Graphics Array

  8. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. [1] [2]

  9. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.