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The Chinese room argument is primarily an argument in the philosophy of mind, and both major computer scientists and artificial intelligence researchers consider it irrelevant to their fields. [5] However, several concepts developed by computer scientists are essential to understanding the argument, including symbol processing , Turing machines ...
The term was coined by Daniel Dennett. [2] In Consciousness Explained, he uses the term to describe John Searle's Chinese room thought experiment, characterizing it as designed to elicit intuitive but incorrect answers by formulating the description in such a way that important implications of the experiment would be difficult to imagine and tend to be ignored.
As Harnad describes that the symbol grounding problem is exemplified in John R. Searle's Chinese Room argument, [3] the definition of "formal" in relation to formal symbols relative to a formal symbol system may be interpreted from John R. Searle's 1980 article "Minds, brains, and programs", whereby the Chinese Room argument is described in ...
The Chinese room argument by John Searle [22] is a direct attack on the claim that thought can be represented as a set of functions. The thought experiment asserts that it is possible to mimic intelligent action without any interpretation or understanding through the use of a purely functional system.
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Putnam himself (see in particular Representation and Reality and the first part of Renewing Philosophy) became a prominent critic of computationalism for a variety of reasons, including ones related to Searle's Chinese room arguments, questions of world-word reference relations, and thoughts about the mind-body problem.
The Chinese Room (formerly Thechineseroom) is a British video game developer based in Brighton that is best known for exploration games. [2] The company originated as a mod team for Half-Life 2 , based at the University of Portsmouth in 2007, and is named after John Searle 's Chinese room thought experiment.