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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    These include whether a specially marked die (called the Mayhem die) has rolled highest, the lowest number rolled, and whether any two dice show the same number. One other commonly used variant of the 6-sided dice roll is the d3, which is a 6-sided die roll, with the result divided by 2. The average result is 2, and the standard deviation is 0.816.

  3. The Major Battles and Campaigns of General George S. Patton

    en.wikipedia.org/wiki/The_Major_Battles_and...

    For each armored unit and every two infantry units involved in a combat, each player rolls two six-sided dice, up to a maximum of five dice. Every double that is thrown (or a "6" if only die is thrown) scores a hit. Every triple scores two hits, and four of a kind scores three hits. After hit units are removed from the board, each player's dice ...

  4. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A truncated sphere with thirty-six landing positions. Rows of spots are present above and below each number 1 through 36 so that this die can be used to roll two six-sided dice simultaneously. 48 Disdyakis dodecahedron: Each face is a scalene triangle. 50 Icosipentagonal trapezohedron Each face is a kite. 60 Deltoidal hexecontahedron: Each face ...

  5. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .

  6. Three man - Wikipedia

    en.wikipedia.org/wiki/Three_man

    Players then take turns around the table to roll two six-sided dice, with one version of the rules stating the following effects: [2] [3] Threes For a roll that totals 3, or shows 3 on one of its dice, the three man must take a drink. [3] Sevens For any roll that totals 7, the person to the left of roller drinks.

  7. Mexico (game) - Wikipedia

    en.wikipedia.org/wiki/Mexico_(game)

    There are 6 2 = 36 potential combinations when rolling two six-sided dice, which are used to generate 21 scores in total, 15 two-digit numbers and 6 doubles. The odds of rolling any particular non-double score are 2 ⁄ 36 , since there are two ways to make each two-digit numerical value, and the odds of rolling a particular double are 1 ⁄ 36 .

  8. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The shooter wagers to pass (win) and then makes an initial come-out roll with two six-sided dice. If the come-out roll is 7 or 11, that is a natural and the shooter has a pass (wins); the game is over. If the come-out roll is 2, 3, or 12, that is a crap and the shooter has a missout (loses); the game is over.

  9. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    Shadowrun (1989), designed by Bob Charrette, Paul Hume, and Tom Dowd, used a comparative dice pool, in which players roll a set of six-sided dice and each die rolled was compared to a target number to determine if that die was a success or a failure, with the number of successes determining the outcome of the action taken.