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Resident Evil 2 [a] is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5, Xbox Series X/S and Nintendo Switch in 2022. Versions for iOS, iPadOS, and macOS were released in December 2024.
Resident Evil 2 (2019 video game) Resident Evil 3 (2020 video game) Resident Evil 4 (2023 video game) Resident Evil 7: Biohazard; Resident Evil Village;
Resident Evil (1996 video game) Resident Evil (2002 video game) Resident Evil 1.5; Resident Evil 2; Resident Evil 2 (2019 video game) Resident Evil 3 (2020 video game) Resident Evil 3: Nemesis; Resident Evil 4; Resident Evil 4 (2023 video game) Resident Evil 5; Resident Evil 6; Resident Evil 7: Biohazard; Resident Evil Village; Resident Evil ...
RE2 may refer to: RE2 (software), a regular expression software library; Resident Evil 2, a 1998 survival horror video game Resident Evil 2 (2019 video game), a 2019 remake of the 1998 video game; Resident Evil: Apocalypse, a 2004 horror film, second in the film franchise; Boulder Valley School District (or district Re2), in Boulder, Colorado
Resident Evil 2 is a 1998 video game.. Resident Evil 2 may also refer to: . Resident Evil 2 (2019 video game), 2019 remake of the above; Resident Evil: Apocalypse, the second live-action film in the Resident Evil series, released in 2004
Resident Evil (Biohazard in Japan) is a Japanese multimedia horror franchise owned by the video game company Capcom. The franchise was created in 1996 with Resident Evil, a survival horror video game developed and published by Capcom for the GameCube console. The game's critical and commercial success drove Capcom to continue developing the series.
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The original main hall of the station is a flat, pre-rendered image, while the one for Resident Evil 2 remake is fully rendered in 3D. Its lighting was drastically changed for the remake, from having brightly-lit interiors to dark and often flooded or blood-filled rooms, making it significantly more scary to explore.