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JetBrains, initially called IntelliJ Software, [9] [10] was founded in 2000 in Prague by three Russian software developers: [11] Sergey Dmitriev, Valentin Kipyatkov and Eugene Belyaev. [12] The company's first product was IntelliJ Renamer, a tool for code refactoring in Java. [5] In 2012 CEO Sergey Dmitriev was replaced by Oleg Stepanov and ...
The first version of IntelliJ IDEA was released in January 2000 and was one of the first available Java IDEs with advanced code navigation and code refactoring capabilities integrated. [6] [7] In 2009, JetBrains released the source code for IntelliJ IDEA under the open-source Apache License 2.0.
IDE License Windows Linux macOS Developer Other platforms Latest stable release; Basic4android: Proprietary: Yes No No Anywhere Software: cross-compile from Windows to Android: 2018-03-20
Android Studio is the official [6] integrated development environment (IDE) for Google's Android operating system, built on JetBrains' IntelliJ IDEA software and designed specifically for Android development. [7] It is available for download on Windows, macOS and Linux based operating systems. [8]
SlickEdit, previously known as Visual SlickEdit, [1] is a cross-platform commercial source code editor, text editor, and Integrated Development Environment developed by SlickEdit, Inc. SlickEdit has integrated debuggers for GNU C/C++, Java, WinDbg, Clang C/C++ LLDB, Groovy, Google Go, Python, Perl, Ruby, Scala, PHP, Xcode, and Android JVM/NDK.
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
Wolfram Mathematica is a software system with built-in libraries for several areas of technical computing that allows machine learning, statistics, symbolic computation, data manipulation, network analysis, time series analysis, NLP, optimization, plotting functions and various types of data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...