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Stellar 7 is a first-person [1] tank simulation video game based on the 1980s arcade game Battlezone [1] in which the player assumes the role of a futuristic tank pilot. The game was created by Damon Slye for the Apple II and Commodore 64 in 1983, then remade in the early 1990s for MS-DOS, Amiga, and Classic Mac OS.
M1 Tank Platoon II (sometimes referred to simply as M1TP2) is a tank simulation video game developed and published by MicroProse Software in 1998 for Microsoft Windows. It is a simulator of the M1 Abrams main battle tank and a follow-up to MicroProse's 1989 release M1 Tank Platoon. M1 Tank Platoon II was sold to Interplay Entertainment in 2009. [2]
Garry Kitchen's Super Battletank: War in the Gulf is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. The player controls an M1 Abrams main battle tank for the United Nations. A sequel, Super Battletank 2, was released for the Super NES in 1994.
The game used the free-to-play business model, where players could download and play the game for free. However, players could also pay real-world money in the form of micro transactions to get "X Crystals". These X Crystals unlocked special cosmetic features for tanks and blueprint containers which could unlock and upgrade modules.
The tank is equipped with a smokescreen, a missile launcher, a 150mm cannon, and a .50 caliber machine gun. [2] The object of the game is to destroy enemy tanks and helicopters in the area. [ 2 ] If the player fires the tank's guns for too long, they will overheat and will take time to cool down.
The player takes control of a single "Mauler" assault tank in a series of combat missions against other armoured vehicles and stationary targets. Unlike Carrier Command which incorporated significant strategic elements, Battle Command is a simple arcade game reminiscent of Battlezone .
In Japan, Game Machine listed T.A.N.K. on their August 15, 1985 issue as being the sixth most-successful table arcade unit of the month. [ 6 ] Computer and Video Games gave the arcade version of T.A.N.K. a positive review in January 1986, with praise for the "instantly playable" and "action-packed" gameplay as well as the rotary joystick ...
The player can place as many weapons in a tank as it has engine power, and can not exceed a fixed height limit. The player can also order tanks to attack a specific tank or area of terrain. There are over sixty weapons in-game throughout the five time periods. Finally, the radar only comes in one variety, and is needed to make the tank function.