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For the Nintendo Switch family of systems, Nintendo distributes emulated retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC).
It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. This category is for games that have been or will be released exclusively on the Nintendo Switch , and are not available for purchase or download on other video game consoles or personal computers.
However, starting with the Nintendo Switch family, they would not use the "Virtual Console" brand. Instead, Switch Online subscribers can access apps to play retro games for antecedent video game systems, with the emulation software for the service mostly handled by NERD. Games with multiplayer modes support both local and online play.
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By the end of 2020, total Nintendo Switch family units had outsold the lifetime sales of the Nintendo 3DS, its handheld console predecessor, by selling nearly 80 million units. [2] As of September 30, 2024, 146.04 million Nintendo Switch consoles had been shipped, with over 1.3 billion copies of games having been shipped for the platform. [3]
Digital games are purchased through the Nintendo eShop and stored either in the Switch's internal 32 GB of storage (64 GB in the OLED version) or on a microSDXC card. [2] The Switch has no regional lockout features, freely allowing games from any region to be played on any system, [ 3 ] with the exception of Chinese game cards released by ...
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If the microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card. [154] Save data will always be stored on the console, regardless if the source is a physical game card or a digital download copy.