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The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation. FMOD consists of the following technologies: FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
The Portable Sound Format (PSF) is a music file format ripped directly from video games from a variety of video game consoles. The format was originally used for PlayStation video games, but has since been adapted to support other systems.
Audition Portable is a PlayStation Portable port of the game, released in South Korea in 2007. It features over 100 songs and includes a multiplayer modes for 6 players, online ranking, along with new songs, maps and dance motions that were released as downloadable content.
DJMax Portable (Korean: 디제이맥스 포터블, dijeimaegseu poteobeul; abbr.: DMP) is a music video game developed by Korean game maker Pentavision for the PlayStation Portable. It is a sequel to DJMax Online , a web-based music mixing game for Windows .
The most advanced of these designs usually have 26 distinct games sorted in alphabetical letters and feature multi-channel sound, voice synthesis or digital sounds samples, and internal CMOS memory which can save the current game progress and high scores when the system is turned off. Many of these handhelds with a dozen such games are marketed ...
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An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. [1]