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UFC Undisputed 3 is a mixed martial arts video game featuring Ultimate Fighting Championship properties and fighters developed by Yuke's and published by THQ. It was released for PlayStation 3 and Xbox 360. It is a sequel to UFC Undisputed 2010, making it the third and last game to be released under THQ's 2007 agreement with the UFC.
EA Sports UFC 3 is a mixed martial arts fighting game, similar to previous installments, the game is based on Ultimate Fighting Championship (UFC), while also retaining realism with respect to physics, sounds and movements. The game has also been heavily endorsed by Conor McGregor, the cover athlete as well as one of the UFC's top stars.
With the success of the series, THQ quickly began working on a sequel, UFC Undisputed 2010, and followed this release with UFC Undisputed 3 in 2012. [3] With the growing popularity of MMA (the UFC banner particularly) and THQ's success, Electronic Arts began working on EA Sports MMA, featuring UFC's then promotional rival, Strikeforce.
White remarks, "EA Sports told us, 'You're not a real sport. We wouldn't touch this thing. We want nothing to do with this.'" The UFC instead partnered with THQ to develop UFC 2009 Undisputed. "We put our asses on the line, THQ, and the UFC, to make a video-game deal in the worst economy in the world," White told reporters in July 2009.
[37] In another GamePro review, The D-Pad Destroyer said of the same console version, "Going out on a limb here, UFC is absolutely the best fighting/wrestling game yet. When you put aside the pomp and circumstance of wrestling and the beat-mania button mashing of games like Tekken , you end up with Ultimate Fighting Championship to show you ...
UFC 2009 Undisputed, also known as UFC Undisputed 2009, is a mixed martial arts video game featuring Ultimate Fighting Championship properties and fighters developed by Yuke's and published by THQ. The game was released for PlayStation 3 and Xbox 360 .
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.