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Participatory or interactive art creates a dynamic collaboration between the artist, the audience and their environment. Participatory art is not just something that you stand still and quietly look at–it is something you participate in. You touch it, smell it, write on it, talk to it, dance with it, play with it, learn from it. You co-create it.
Teaching artists, also known as artist educators or community artists, are professional artists who supplement their incomes by teaching and integrating their art form, perspectives, and skills into a wide range of settings. Teaching artists work with schools, after school programs, community agencies, prisons, jails, and social service agencies.
Platform London is an interdisciplinary London-based art and campaigning collective founded in 1983 that creates projects with social justice and environmental justice themes. Platform describes itself as "bringing together environmentalists, artists, human rights campaigners, educationalists and community activists to create innovative ...
Experiments in Art and Technology (E.A.T.), a non-profit and tax-exempt organization, was established in 1967 to develop collaborations between artists and engineers. The group operated by facilitating person-to-person contacts between artists and engineers , rather than defining a formal process for cooperation.
The Propeller Group was founded in late 2006 by visual artists Phunam Thuc Ha (born 1974, Ho Chi Minh City, Vietnam) and Tuan Andrew Nguyen (born 1976, Ho Chi Minh City, Vietnam), who were joined by Matt Lucero (born 1976, Upland, California) in 2008.
Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world, operated by Google.
Globaloria was developed as a response to a perceived lack of computer science and STEM education opportunities in the United States. [4] Following its stated concept goal of a "scalable, digital game-design learning platform, curriculum, and professional development system that is easily integrated into any school," [5] Globaloria courses each provide a 40- to 100-hour game-design curriculum ...
Arts-Professional - This approach treats art training as a means for a professional career in the arts, and turning students into artists is the primary goal. Arts-Extras - Art is sometimes offered as an additional commitment outside of regular school curriculum (e.g., school newspaper, after-school dance clubs, etc.).